#include "shapes.inc" #include "colors.inc" #include "textures.inc" #include "chars.inc" // Camera definition camera { location <0, 0, -500> direction <0, 0, 10> look_at z*0 } plane {z,3 texture{Red_Marble}} light_source { <200, 200, -500> color White } light_source { <-200, 200, -500> color White } light_source { <0, -200, -500> color Blue } #default {texture{Gold_Metal}} #declare ColWide=5 #declare Col1=-18 #declare Col2=Col1+ColWide #declare Col3=Col2+ColWide #declare Col4=Col3+ColWide #declare Col5=Col4+ColWide #declare Col6=Col5+ColWide #declare Col7=Col6+ColWide #declare Col8=Col7+ColWide #declare Col9=Col8+ColWide #declare Col10=Col9+ColWide #declare Row1=7 #declare Row2=0 #declare Row3= 4 #declare Row4=-3 #declare Row5=-10 #declare Row6=-17 object {char_O translate } object {char_P translate } object {char_E translate } object {char_N translate } object {char_V translate } object {char_M translate } object {char_S translate } object {char_P translate } object {char_O translate } object {char_V translate } object {char_R translate } object {char_A translate } object {char_Y translate } object { sphere { <0, -15, -30> 30 } texture { Mirror} }