// Persistence Of Vision Raytracer version 2.0 sample file. // The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC // and STONES.INC #include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "stones.inc" #declare T01 = texture {Grnt10a} #declare T02 = texture {Grnt11a} #declare T03 = texture {Grnt12a} #declare T04 = texture {Grnt13a} #declare T05 = texture {Grnt14a} #declare T06 = texture {Grnt15a} #declare T07 = texture {Grnt16a} #declare T08 = texture {Grnt17a} #declare T09 = texture {Grnt18a} #declare T10 = texture {Grnt19a} #declare T11 = texture {Grnt20a} #declare T12 = texture {Grnt21a} #declare T13 = texture {Grnt22a} #declare T14 = texture {Grnt23a} #declare T15 = texture {Grnt24a} #declare T16 = texture {Crack1} #declare T17 = texture {Crack2} #declare T18 = texture {Crack3} #declare T19 = texture {Crack4} #declare T20 = texture {Stone1} #declare T21 = texture {Stone2} #declare T22 = texture {Stone3} #declare T23 = texture {Stone4} #declare T24 = texture {Stone5} #declare T25 = texture {Stone6} #declare T26 = texture {Stone7} #declare T27 = texture {Stone8} #include "shotxtr.inc"