1 EDT
	Slightly modified version of the EDT editor. See HELP EDIT/EDT
	for more info on EDT.

	Modification includes use of the XLATE function to spawn
	a subprocess. To take advantage of this function add something
	similar to the following to your EDTINI file:

		def key gold s as "XLATE?'*$ '^Z."

	Then, while in EDT you can enter (in this case) <GOLD>S.
	When prompted by the "*$" at the bottom you can do one of four
	things, enter a blank line, enter a "#", enter a dcl command,
	or enter a "#" followed by a dcl command.

	A blank line creates an interactive subrocess, a "#" creates
	a subprocess but send all output straight into your
	current edit buffer. A dcl command will simply be executed,
	with input/output going to the screen, and a "#" followed
	by a dcl command will execute that dcl command with it's output
	going to the edit buffer.

/USE
	/USE[=usename]

	Another modification to normal EDT, /USE allows you to conveniently
	keep track of projects and/or remember long file names.
	Using the indexed file EDTUSE (which can be a logical name)
	names of important files can be stored, and/or used as defaults.

	EXAMPLES:

	EDT/USE filename	! causes "filename" to be stored
				! (using blank usename)
	EDT/USE		! will use last blank usename stored. "filename"
	EDT/USE=BASIC [.BASIC]FILE1.BAS	! stores file-spec using
						! "BASIC" usename
	EDT/USE=BASIC FILE2	! same as entering EDT [.BASIC]FILE2.BAS

When coupled with symbols (i.e. BED:==EDT/USE=BASIC) you can save massively
on the ol' keystrokes. Since it stores info in a file, you can log out and
back in and everything will be the same. Using the logical name EDTUSE, you
could maintain several projects, and just change the logical name when you
wanted to start working on some other process.
