-+-+-+-+-+-+-+-+ START OF PART 62 -+-+-+-+-+-+-+-+ X `7C Phraint `7C 14 `7C 13 `7C 7 `7C18/20`7C 12 `7C 12 `7C X `7C Dryad `7C 13 `7C 13 `7C 14 `7C 14 `7C 10 `7C 18 `7C X +------------+-----+-----+-----+-----+-----+-----+ X.end literal X.lm 0 .blank 2 X`20 X4 Adventurer X.lm 1 X.literal X STR INT WIS DEX CON CHA X +------------+-----+-----+-----+-----+-----+-----+ X `7C Human `7C 14 `7C 14 `7C 11 `7C 13 `7C 13 `7C 12 `7C X `7C Half-Elf `7C 13 `7C 15 `7C 11 `7C 14 `7C 12 `7C 13 `7C X `7C Elf `7C 13 `7C 16 `7C 12 `7C 14 `7C 11 `7C 13 `7C X `7C Halfling `7C 12 `7C 16 `7C 12 `7C 18 `7C 14 `7C 13 `7C X `7C Phraint `7C 14 `7C 14 `7C 7 `7C18/10`7C 13 `7C 9 `7C X `7C Dryad `7C 13 `7C 14 `7C 14 `7C 13 `7C 11 `7C 15 `7C X +------------+-----+-----+-----+-----+-----+-----+ X.end literal X.lm 0 .blank 2 X1 Commands X.lm 1 .p X All commands are entered by pressing a single key, or X control sequence (holding down the control key while pressing a X key). If a particular command requires additional action, it X will be prompted for, with one exception. When a direction is X required, no prompt is given unless an illegal response X is given. X.lm 0 .blank 2 X2 Directions X.lm 1 .p X In the following instructions, the symbol refers to a X numeric direction based on your keypad. It is not valid to use X the number '5' in this context. One exception to this is with X movement, in which case '5' will rest the character for one turn. X.p X Commands which require a direction will not prompt you for X one, unless you input an illegal direction. Just enter a X direction after the entering the command. X.literal X X X Directions \ `7C / X 7 8 9 X - 4 6 - X 1 2 3 X / `7C \ X.end literal X.lm 0 .blank 2 X2 Movement X.lm 1 .p X Movement is accomplished by using your numeric keypad X (or the number keys.) X Simply press a number and your character will move one step in X that direction. Pressing a '5' is equivalent to waiting for one X round (More efficient resting over long periods of time is X accomplished by using the Rest command). You can only move onto X and through floor spots, and only if they contain no creatures or X obstructing objects such as a closed door. X.p X Moving your character one step at a time can be time X consuming and boring, so a faster method has been supplied. By X using the Move command '.', you may move in a direction until X something interesting happens. For instance, by pressing the X period key '.' followed by the direction 8, your character would X continue to move up the screen, only coming to a stop after at X least one condition is satisfied. These conditions are: X.blank 2 X.lm 10 X.list 0 'o' X.le; A creature appears upon the screen, or a creature already X on the screen moves. X.le; You move next to an object, or feature such as a door, X staircase, or trap. X.le; You come to a wall, and have more than one choice of X directions from which to continue, or are in a dead end X passage. X.le; You come to a junction of several passages. X.els X.literal X`20 X Movement \ `7C / X 7 8 9 X - 4 6 - 5 rests the character for one turn. X 1 2 3 X / `7C \ X.end literal X.lm 0 .blank 2 X2 Age X.lm 1 .p X A - Shows the current age of the character. X.p X The A command will print the current age of the character in X years, days, hours, and minutes. X.lm 0 .blank 2 X2 Bash X.lm 1 X B - Bash X.p X The Bash command includes breaking open doors and chests, or X bashing an opponent. Two main factors determine the ability of a X character to bash - their weight and their strength. In X addition, when bashing an opponent, you will either perform a X body bash, or if wielding a shield, perform a shield bash which X is more effective. X.p X Bashing a door can throw the character off-balance, but this X will not generally be a problem. Doors that have been jammed X closed with spikes can only be opened by bashing. Locked doors X may also be bashed open. Note that bashing a door open will X permanently break it. X.p X Bashing a creature has effects on both the player and his X opponent. Depending on a character's dexterity, he may or may X not be thrown off-balance allowing free moves to his opponents. X If the bash is successful, the opponent will be thrown X off-balance for 1 to 3 turns, thus allowing the character free X hits or a chance to run. X.p X A player automatically performs a shield bash instead of a X body bash, *if* he is currently wearing a shield. A shield bash X adds the damage of a shield to that of the bash, so it is more X effective. Note that size and material both affect the damage X that a shield will do. X.lm 0 .blank 2 X2 Character X.lm 1 X C - Print character (to screen or file) X.p X This command allows the player to either display his X character on the terminal screen, or to print an entire character X info listing to a file. If it is printed to a file, the history, X equipment list, and inventory list are included. X.lm 0 .blank 2 X2 Disarm X.lm 1 X D - Disarm a trap. X.p X You can attempt to disarm floor traps or trapped chests. If X you fail to disarm a trap, there is a chance that you blunder and X set it off. You can only disarm a trap on a chest after finding X it with the search command. X.lm 0 .blank 2 X2 Eat X.lm 1 X E - Eat some food. X.p X A character must eat occasionally to remain effective. As a X character grows hungry, a message will appear at the bottom of X the screen saying "Hungry". If a character remains hungry long X enough, he will become "Weak" and lose weight (reducing his X bashing effectiveness). Continued starvation will result in the X character "Fainting" (passing out for several rounds). The X fainting will become increasingly common until the character X dies of starvation. X Eating too much, however, can cause death from gluttony. X.p X Some items increase or decrease the rate at which you digest X food. X.lm 0 .blank 2 X2 Fill X.lm 1 X F - Fill a lamp or lantern with oil. X.p X If your character is currently using a lamp for light, and X if he has a flask of oil in his inventory, he may refill the lamp by X using this command. A lamp is capable of a maximum of 15000 X turns of light, and each flask has 7500 turns of oil contained in X it. X.lm 0 .blank 2 X.lt X2 Game_time X.el X.lm 1 X G - Shows current game time. X.p X This command will show the current game time. Since the time X on the display is only updated every 15 minutes and does not have X the year and month, this command will show the full time. X.lm 0 .blank 2 X2 Help X.lm 1 X H - Enter the Moria help library. X.p X If you're here, you already know how to get into the Moria X help library. You may return to your game by entering a `5EZ X (-Z) character at any prompt. X X.lm 0 .blank 2 X2 Inventory-Selective X.lm 1 X I - Select and display an inventory of a class of items. X.p X The I command allows you to choose what types of items you would X like displayed. Select the character that is used to display that type X of item. `7C for swords, ! for potions , etc. From this list you can use X three commands that are specific to the inventory lists. See the entry X title Inventory for more information. X.lm 0 .blank 2 X X2 Location X.lm 1 X L - Display map co-ordinates. X.p X The Location command will display your character's current X co-ordinates as shown on a printed map (printed with the 'P' X command). Sectors contain up to 44 rows by 99 columns each. The X Location command will display the character's current row and X column map co-ordinates, as well as the sector number. X.lm 0 .blank 2 X2 Money X.lm 1 X M - Display current inventory of currency. X.p X The M command will display the inventory of your Mithril, X Platinum, Gold, Silver, Copper, and Iron. X.lm 0 .blank 2 X2 Print X.lm 1 X P - Print map to file. X.p X The Print command will write an entire map of the dungeon X floor explored to a file. Since the dungeon floor is large, the X map is broken up into sectors, each containing up to 44 rows by X 99 columns. X.lm 0 .blank 2 X2 Rest X.lm 1 X R - Rest for a number of turns. X.p X You may rest one turn by pressing the '5' key. Resting for X longer periods of time is accomplished by using the Rest command, X followed by the number of turns you want to rest your character. X Resting will continue until the specified duration has expired, X or something to wake the character happens, such as a creature X wandering by. It is sometimes a good idea to rest a beat-up X character until he regains some of his hit points, but be sure to X have plenty of food if you rest often. X.p X If you have accidently entered in a rest period too large, X or change your mind about the resting period, you may wake your X character up by pressing any key. X.lm 0 .blank 2 X2 Search_Mode X.lm 1 X S - Search mode toggle. X.p X The Searching toggle will take the character into and out of X searching mode. When first pressed, the message "Searching" will X appear at the bottom of the screen. The character is now taking X two turns for each command, one for the command and one turn to X search about him. Note that this means he is taking twice the X time to move about the dungeon, and therefore twice the food. If X a creature should happen by or attack you, search mode will X automatically shut off. Otherwise you may turn off search mode X by again pressing the 'S' key. X.lm 0 .blank 2 X2 Tunnel X.lm 1 X T - Tunnel through rock. X.p X Tunneling (Mining) is a very useful art. There are four X kinds of rock present in the dungeons of Moria; Permanent Rock, X Granite Rock, Magma Intrusions, and Quartz Veins. Permanent Rock X is exactly that, permanent. Granite is very hard, therefore hard X to dig through, and contains no valuable metals. Magma and X Quartz veins are softer and sometimes bare valuable metals and X gems, shown as a '$' or a '*' character. You can tell if the X metal or gems are embedded in the wall by trying to move onto X them. If you can't move over them, you'll have to dig them out. X.p X Tunneling can be VERY difficult by hand, so when you dig be X sure to wield either a shovel or a pick. Magical shovels and X picks can be found which allow the wielder to dig much faster X than normal, and a good strength also helps. X.lm 0 .blank 2 X.lt X2 Using_Misc_Items X.el X.lm 1 X U - Use a miscellaneous item. X.p X Some miscellaneous items have special properties that can be X invoked by trying to use them. X.lm 0 .blank 2 X.lt X2 Show_time X.el X.lm 1 X W - Displays the current time. X.p X This is useful if you don't have a watch and don't want to X spawn out just to show the time. X.lm 0 .blank 2 X2 Aim X.lm 1 X a - Aim a wand. X.p X Wands must be aimed in a direction to be used. Wands are a X magical device and therefore use the Magical Devices ability of X the player. They will either affect the first object/creature X encountered, or affect anything in a given direction, depending X upon the wand. An obstruction such as door or wall will usually X stop the effects of a wand from traveling further. X.lm 0 .blank 2 X2 Browse X.lm 1 X b - Browse a book. X.p X You can only read a book if you are of its realm. X Therefore a magic-user could read a magic book, but not a holy X book. Fighters will not be able to read either kind of book. X When the browse command is used, all of the spells or prayers X contained in the book along with information about it, such as X its level, the amount of mana used up in casting it, and whether X or not you know the spell or prayer will be displayed. X.lm 0 .blank 2 X2 Close X.lm 1 X c - Close a door. X.p X Non-intelligent and certain other creatures will not be able X to open a door. Therefore shutting doors can be a life saver. X You must be adjacent to an open door, and you cannot close broken X doors. Note that bashing a door open will break it. X.lm 0 .blank 2 X2 Drop X.lm 1 X d - Drop an object or money from you inventory. X.p X You can drop a single object or a pile of one coin type onto X the floor beneath you if that floor spot does not already contain X an object. Note that doors and traps are considered objects in X this sense. If you drop an object such as a potion or scroll, a X single one is dropped onto the floor at a time. Group objects X such as arrows are all dropped at once onto the floor. To drop X money instead of an item, type $ when prompted for what item to X drop, and you will be prompted for what type of money and how X many of that coin you wish to drop. X.lm 0 .blank 2 X2 Equipment X.lm 1 X e - Display a list of equipment being used. X.p X Use the Equipment command to display a list of objects X currently being used by your character. Note that each object X has a specific place were it is placed, and that only one object X of each type may be used at any one time; excepting rings, of X which two can be worn, one on each hand. There are three commands X you can use from the equipment list that are specific to the inventory X and equipment lists. See the entry titled Inventory for further details. X.lm 0 .blank 2 X2 Fire X.lm 1 X f - Fire an arrow or bolt from bow/crossbow. X.p XUse the Fire command to shoot an arrow or bolt from a bow or crossbow Xrespectively. Use of this command does far more damage than simply X(h)urling an item. X.lm 0 .blank 2 X2 Hurl X.lm 1 X h - Hurl any item. X.p XUse the hurl command to throw any item in any direction. Some items`20 +-+-+-+-+-+-+-+- END OF PART 62 +-+-+-+-+-+-+-+-