-+-+-+-+-+-+-+-+ START OF PART 8 -+-+-+-+-+-+-+-+ X A secondary weapon is any weapon which may be needed often.` V0D`0A X Instead of searching through your inventory, you may use the` V0D`0A X exchange command to keep the weapon ready. For instance, if you` V0D`0A X wanted to use your bow most of the time, but needed a sword for` V0D`0A X close combat, you could wield your sword, use the exchange` V0D`0A X command to make it the secondary weapon, then wield your bow. If` V0D`0A X the sword was suddenly needed, simply use the exchange command to` V0D`0A X switch between the bow and the sword.`0D`0A X`0D`0A X`0D`0A X / - Identify a character shown on screen.`0D X / - Identify a character shown on screen.`0D`0A X`0D`0A X Use the identify command to find out what a character` V0D`0A X displayed on the screen stands for. For instance, by pressing` V0D`0A X '/.', you can find out that the '.' stands for a floor spot.` V0D`0A X When used with a creature, the identify command will tell you` V0D`0A X only what class of creature the symbol stands for, not the` V0D`0A X specific creature, therefore use the look command for this` V0D`0A X information.`0D`0A X`0D`0A X`0D`0A X ? - Display a list of commands.`0D X ? - Display a list of commands.`0D`0A X`0D`0A X The ? command displays a one page quick reference help page` V0D`0A X on the screen.`0D`0A X`0D`0A X`0D`0A X 27`0D`0A X`0C X The Dungeons of MORIA`0D X The Dungeons of MORIA - COPYRIGHT (c) Robert Alan Koeneke`0D`0A X`0D`0A X`0D`0A X M - Repeat last message.`0D X M - Repeat last message.`0D`0A X`0D`0A X The -M (Carriage-Return or Enter key) command will` V0D`0A X re-display the last message printed on the message line at the` V0D`0A X top of your screen.`0D`0A X`0D`0A X`0D`0A X R - Redraw the screen.`0D X R - Redraw the screen.`0D`0A X`0D`0A X To redraw the entire screen, use the -R command.`0D` V0A X`0D`0A X`0D`0A X Y - Quit the game without saving.`0D X Y - Quit the game without saving.`0D`0A X`0D`0A X To exit the game without saving your character use the` V0D`0A X -Y command. Once exited in this manner, your character` V0D`0A X is non-recoverable.`0D`0A X`0D`0A X`0D`0A X Z - Save your character and quit the game.`0D X Z - Save your character and quit the game.`0D`0A X`0D`0A X To save your game so that it can be restarted later, use the` V0D`0A X -Z command. The save file can be moved about at will,` V0D`0A X but do not edit it. Note that a copy of a saved character will` V0D`0A X not work after that character has died.`0D`0A X`0D`0A X`0D`0A X $ - Shell out of game.`0D X $ - Shell out of game.`0D`0A X`0D`0A X Use the Shell command '$' to temporarily exit the game to` V0D`0A X execute DCL commands. You may re-enter the game by entering` V0D`0A X "EOJ" to end the spawned process.`0D`0A X`0D`0A X`0D`0A X < - Go up an up-staircase.`0D X < - Go up an up-staircase.`0D`0A X`0D`0A X If you move onto an up-staircase you may use the '<' command` V0D`0A X to go up one level. There is always one staircase going up on` V0D`0A X every level except for the town level (this does not mean it's` V0D`0A X easy to find). Going up a staircase will always take you to a` V0D`0A X new dungeon area except for the town level, which remains the` V0D`0A X same for the duration of your character.`0D`0A X`0D`0A X`0D`0A X > - Go down a down-staircase.`0D X > - Go down a down-staircase.`0D`0A X`0D`0A X If you are on top of a down-staircase you may use the '>'` V0D`0A X command to go down one level. There are always two or three` V0D`0A X staircases going down on each level, except the town level which` V0D`0A X has only one. Going down will always take you to a new dungeon` V0D`0A X`0D`0A X 28`0D`0A X`0C X The Dungeons of MORIA`0D X The Dungeons of MORIA - COPYRIGHT (c) Robert Alan Koeneke`0D`0A X`0D`0A X`0D`0A X area.`0D`0A X`0D`0A X`0D`0A X . - Move in direction.`0D X . - Move in direction.`0D`0A X`0D`0A X The Move command '.' will move you in the indicated` V0D`0A X direction until one of several conditions happen. These` V0D`0A X conditions include, a creature appearing on the screen, a` V0D`0A X creature already on the screen moving, an object or feature such` V0D`0A X as a door, a staircase, or a trap is adjacent to the character,` V0D`0A X character comes into a junction of passages, or character comes` V0D`0A X to a wall with no choice or more than one choice of continuing` V0D`0A X directions.`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X 29`0D`0A X`0C X The Dungeons of MORIA`0D X The Dungeons of MORIA - COPYRIGHT (c) Robert Alan Koeneke`0D`0A X`0D`0A X`0D`0A X 2.2.2.2 Quick Reference Page. -`0D`0A X`0D`0A X `5E*MORIA\* Commands`0D`0A X`0D`0A X B Bash (object/creature)`7C q Quaff a potion.`0D`0A X C Display character. `7C r Read a scroll.`0D`0A X D Disarm a trap/chest. `7C s Search for hidden door Vs.`0D`0A X E Eat some food. `7C t Take off an item.`0D`0 VA X F Fill lamp with oil. `7C u Use a staff.`0D`0A X L Current location. `7C v Version and credits.`0 VD`0A X P Print map. `7C w Wear/Wield an item.`0D V`0A X R Rest for a period. `7C x Exchange weapon.`0D`0A X S Search Mode. `7C / Identify an character. V`0D`0A X T Tunnel. `7C ? Display this panel.`0D V`0A X a Aim and fire a wand. `7C`0D`0A X b Browse a book. `7C `5EM Repeat the last mess Vage.`0D`0A X c Close a door. `7C `5ER Redraw the screen.`0 VD`0A X d Drop an item. `7C `5EY Quit the game.`0D`0A X e Equipment list. `7C `5EZ Save character and q Vuit.`0D`0A X f Fire/Throw an item. `7C $ Shell out of game.`0D` V0A X h `5E*MORIA\* Help. `7C`0D`0A X i Inventory list. `7C < Go up an up-staircase.`0D`0A X j Jam a door with spike.`7C > Go down a down-staircase.`0D` V0A X l Look given direction. `7C . Move in direction.`0D` V0A X m Cast a magic spell. `7C Movement: 7 8 9`0D`0A X o Open a door/chest. `7C 4 6 5 = Rest.` V0D`0A X p Read a prayer. `7C 1 2 3`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X 30`0D`0A X`0C X The Dungeons of MORIA`0D X The Dungeons of MORIA - COPYRIGHT (c) Robert Alan Koeneke`0D`0A X`0D`0A X`0D`0A X 2.2.3 The Town Level -`0D`0A X`0D`0A X The town level is where you will begin your adventure. The` V0D`0A X town consists of six buildings each with an entrance, some towns` V0D`0A X 'people', and a wall which surrounds the town. The first time` V0D`0A X you are in town it will be daytime, but you may return to find` V0D`0A X that darkness has fallen. (Note that some spells may act` V0D`0A X differently in the town level.)`0D`0A X`0D`0A X`0D`0A X`0D`0A X 2.2.3.1 Town's People -`0D`0A X`0D`0A X The town contains many different kinds of people. There are` V0D`0A X the street urchins, young children who will mob an adventurer for` V0D`0A X money, and seem to come out of the woodwork when excited.` V0D`0A X Blubbering Idiots which are a constant anoyance, but not harmful.` V0D`0A X Public drunks which wander about the town singing, and are of no` V0D`0A X threat to anyone. Sneaky rogues, which hang about watching for a` V0D`0A X likely victim to mug. And finally, what town would be complete` V0D`0A X without a swarm of half drunk warriors, who take offense or` V0D`0A X become annoyed just for the fun of it.`0D`0A X`0D`0A X Most of the towns people should be avoided by the largest` V0D`0A X possible distance when you wander from store to store. Fights` V0D`0A X will break out though, so be prepared. Since your character grew` V0D`0A X up in this world of intrigue, no experience is awarded for` V0D`0A X killing on the town level.`0D`0A X`0D`0A X`0D`0A X`0D`0A X 2.2.3.2 Supplies -`0D`0A X`0D`0A X Your character will begin his adventure with some supplies` V0D`0A X already on him. Use the Inventory 'i' command to check what` V0D`0A X these supplies are. It will be necessary to buy other supplies` V0D`0A X before continuing into the dungeon, however, so be sure to enter` V0D`0A X each of the stores.`0D`0A X`0D`0A X`0D`0A X`0D`0A X 2.2.3.3 Town Buildings -`0D`0A X`0D`0A X You may enter any of the stores, if they are open, and` V0D`0A X barter with the owner for items you can afford. But be warned` V0D`0A X that the owners can easily be insulted, and may even throw you` V0D`0A X out for a while if you insult them too often. To enter a store,` V0D`0A X simply move onto the entrance represented by the numbers 1` V0D`0A X through 6.`0D`0A X`0D`0A X`0D`0A X 31`0D`0A X`0C X The Dungeons of MORIA`0D X The Dungeons of MORIA - COPYRIGHT (c) Robert Alan Koeneke`0D`0A X`0D`0A X`0D`0A X Once inside a store, his inventory will appear on the screen` V0D`0A X along with a set of options for your character. You may browse` V0D`0A X the store's inventory if it takes more than one page to display,` V0D`0A X and you may sell or purchase items in his inventory. You can` V0D`0A X execute your inventory and equipment commands to see what you are` V0D`0A X carrying. Not shown with the options are the wear, take-off, and` V0D`0A X exchange commands which will also work, but were excluded to keep` V0D`0A X the options simple.`0D`0A X`0D`0A X Stores do not always have everything in stock. As the game` V0D`0A X progresses, they may get new items so check from time to time.` V0D`0A X Also, if you sell them an item, it may get sold to a customer` V0D`0A X while you are adventuring so don't always expect to be able to` V0D`0A X get back anything you have sold.`0D`0A X`0D`0A X Store owners will not buy harmful or useless items. If an` V0D`0A X object is unidentified, they will pay you some base price for it.` V0D`0A X Once they have bought it they will immediately identify the` V0D`0A X object. If it is a good object, they will add it to their` V0D`0A X inventory. If it was a bad bargain, they simply throw the item` V0D`0A X away. In any case, you may receive some knowledge of the if` V0D`0A X another is encountered.`0D`0A X`0D`0A X`0D`0A X The General Store`0D X The General Store`0D`0A X`0D`0A X The General Store sells foods, drinks, some clothing,` V0D`0A X torches, lamps, oil, and spikes. All of these items, and others,` V0D`0A X can be sold back to the General store for money. The entrance to` V0D`0A X the General Store is a '1'.`0D`0A X`0D`0A X`0D`0A X The Armory`0D X The Armory`0D`0A X`0D`0A X The Armory is where the town's armor is fashioned. All` V0D`0A X sorts of protective gear may be bought and sold here. The` V0D`0A X entrance to the Armory is a '2'.`0D`0A X`0D`0A X`0D`0A X The Weaponsmith's Shop`0D X The Weaponsmith's Shop`0D`0A X`0D`0A X The Weaponsmith's Shop is where the town's weapons are` V0D`0A X fashioned. Hand and missile weapons may be purchased and sold` V0D`0A X here, along with arrows, bolts, and shots. The entrance to the` V0D`0A X Weaponsmiths is a '3'.`0D`0A X`0D`0A X`0D`0A X The Temple`0D X The Temple`0D`0A X`0D`0A X`0D`0A X`0D`0A X 32`0D`0A X`0C X The Dungeons of MORIA`0D X The Dungeons of MORIA - COPYRIGHT (c) Robert Alan Koeneke`0D`0A X`0D`0A X`0D`0A X The Temple deals in healing and restoration potions, as well` V0D`0A X as bless scrolls, word-of-recall scrolls, some approved priestly` V0D`0A +-+-+-+-+-+-+-+- END OF PART 8 +-+-+-+-+-+-+-+-