MORIA.EXE : MAIN.OBJ, CREATE.OBJ, CREATURE.OBJ, DEATH.OBJ, - DESC.OBJ, DUNGEON.OBJ, EAT.OBJ, FILES.OBJ, GENERATE.OBJ, - GETCH.OBJ, HELP.OBJ, IO.OBJ, MAGIC.OBJ, MAIN.OBJ, MISC1.OBJ, - MISC2.OBJ, MISC3.OBJ, MISC4.OBJ, MONSTERS.OBJ, MORIA1.OBJ, - MORIA2.OBJ, MORIA3.OBJ, MORIA4.OBJ, PLAYER.OBJ, - POTIONS.OBJ, PRAYER.OBJ, RECALL.OBJ, RND.OBJ, SAVE.OBJ, SCROLLS.OBJ, - SETS.OBJ, SIGNALS.OBJ, SPELLS.OBJ, STAFFS.OBJ, STORE1.OBJ, - STORE2.OBJ, TABLES.OBJ, TREASURE.OBJ, UEXIT.OBJ, - VARIABLE.OBJ, WANDS.OBJ, WIZARD.OBJ - $(link) $(linkflags) MORIA.OPT/opt create.obj : constant.h, types.h, externs.h, config.h creature.obj : constant.h, types.h, externs.h, config.h death.obj : constant.h, types.h, externs.h, config.h desc.obj : constant.h, types.h, externs.h, config.h dungeon.obj : constant.h, types.h, externs.h, config.h eat.obj : constant.h, types.h, externs.h, config.h files.obj : constant.h, types.h, externs.h, config.h generate.obj : constant.h, types.h, externs.h, config.h help.obj : constant.h, types.h, externs.h, config.h io.obj : constant.h, types.h, externs.h, config.h magic.obj : constant.h, types.h, externs.h, config.h main.obj : constant.h, types.h, externs.h, config.h misc1.obj : constant.h, types.h, externs.h, config.h misc2.obj : constant.h, types.h, externs.h, config.h misc3.obj : constant.h, types.h, externs.h, config.h misc4.obj : constant.h, types.h, externs.h, config.h monsters.obj : constant.h, types.h, config.h moria1.obj : constant.h, types.h, externs.h, config.h moria2.obj : constant.h, types.h, externs.h, config.h moria3.obj : constant.h, types.h, externs.h, config.h moria4.obj : constant.h, types.h, externs.h, config.h player.obj : constant.h, types.h, config.h potions.obj : constant.h, types.h, externs.h, config.h prayer.obj : constant.h, types.h, externs.h, config.h recall.obj : constant.h, config.h, types.h, externs.h rnd.obj : constant.h, types.h save.obj : constant.h, types.h, externs.h, config.h scrolls.obj : constant.h, types.h, externs.h, config.h sets.obj : constant.h, config.h signals.obj : constant.h, types.h, externs.h, config.h spells.obj : constant.h, types.h, externs.h, config.h staffs.obj : constant.h, types.h, externs.h, config.h store1.obj : constant.h, types.h, externs.h, config.h store2.obj : constant.h, types.h, externs.h, config.h tables.obj : constant.h, types.h, config.h treasure.obj : constant.h, types.h, config.h variable.obj : constant.h, types.h, config.h wands.obj : constant.h, types.h, externs.h, config.h wizard.obj : constant.h, types.h, externs.h, config.h