# COPTS = /nowarning COPTS = OBJS1 = create.obj creature.obj death.obj desc.obj dungeon.obj eat.obj \ files.obj generate.obj getch.obj help.obj io.obj magic.obj main.obj \ misc1.obj misc2.obj misc3.obj misc4.obj monsters.obj OBJS2 = moria1.obj moria2.obj moria3.obj moria4.obj player.obj potions.obj \ prayer.obj recall.obj rnd.obj save.obj scrolls.obj sets.obj \ signals.obj spells.obj staffs.obj store1.obj store2.obj tables.obj OBJS3 = treasure.obj uexit.obj variable.obj wands.obj wizard.obj moria : $(OBJS1) $(OBJS2) $(OBJS3) link moria/opt create.obj : create.c constant.h types.h externs.h config.h cc $(COPTS) create.c /obj=create.obj creature.obj : creature.c constant.h types.h externs.h config.h cc $(COPTS) creature.c /obj=creature.obj death.obj : death.c constant.h types.h externs.h config.h cc $(COPTS) death.c /obj=death.obj desc.obj : desc.c constant.h types.h externs.h config.h cc $(COPTS) desc.c /obj=desc.obj dungeon.obj : dungeon.c constant.h types.h externs.h config.h cc $(COPTS) dungeon.c /obj=dungeon.obj eat.obj : eat.c constant.h types.h externs.h config.h cc $(COPTS) eat.c /obj=eat.obj files.obj : files.c constant.h types.h externs.h config.h cc $(COPTS) files.c /obj=files.obj generate.obj : generate.c constant.h types.h externs.h config.h cc $(COPTS) generate.c /obj=generate.obj getch.obj : getch.c cc $(COPTS) getch.c /obj=getch.obj help.obj : help.c constant.h types.h externs.h config.h cc $(COPTS) help.c /obj=help.obj io.obj : io.c constant.h types.h externs.h config.h cc $(COPTS) io.c /obj=io.obj magic.obj : magic.c constant.h types.h externs.h config.h cc $(COPTS) magic.c /obj=magic.obj main.obj : main.c constant.h types.h externs.h config.h cc $(COPTS) main.c /obj=main.obj misc1.obj : misc1.c constant.h types.h externs.h config.h cc $(COPTS) misc1.c /obj=misc1.obj misc2.obj : misc2.c constant.h types.h externs.h config.h cc $(COPTS) misc2.c /obj=misc2.obj misc3.obj : misc3.c constant.h types.h externs.h config.h cc $(COPTS) misc3.c /obj=misc3.obj misc4.obj : misc4.c constant.h types.h externs.h config.h cc $(COPTS) misc4.c /obj=misc4.obj monsters.obj : monsters.c constant.h types.h config.h cc $(COPTS) monsters.c /obj=monsters.obj moria1.obj : moria1.c constant.h types.h externs.h config.h cc $(COPTS) moria1.c /obj=moria1.obj moria2.obj : moria2.c constant.h types.h externs.h config.h cc $(COPTS) moria2.c /obj=moria2.obj moria3.obj : moria3.c constant.h types.h externs.h config.h cc $(COPTS) moria3.c /obj=moria3.obj moria4.obj : moria4.c constant.h types.h externs.h config.h cc $(COPTS) moria4.c /obj=moria4.obj player.obj : player.c constant.h types.h config.h cc $(COPTS) player.c /obj=player.obj potions.obj : potions.c constant.h types.h externs.h config.h cc $(COPTS) potions.c /obj=potions.obj prayer.obj : prayer.c constant.h types.h externs.h config.h cc $(COPTS) prayer.c /obj=prayer.obj recall.obj : recall.c constant.h types.h externs.h config.h cc $(COPTS) recall.c /obj=recall.obj rnd.obj : rnd.c constant.h types.h cc $(COPTS) rnd.c /obj=rnd.obj save.obj : save.c constant.h types.h externs.h config.h cc $(COPTS) save.c /obj=save.obj scrolls.obj : scrolls.c constant.h types.h externs.h config.h cc $(COPTS) scrolls.c /obj=scrolls.obj sets.obj : sets.c constant.h config.h cc $(COPTS) sets.c /obj=sets.obj signals.obj : signals.c constant.h types.h externs.h config.h cc $(COPTS) signals.c /obj=signals.obj spells.obj : spells.c constant.h types.h externs.h config.h cc $(COPTS) spells.c /obj=spells.obj staffs.obj : staffs.c constant.h types.h externs.h config.h cc $(COPTS) staffs.c /obj=staffs.obj store1.obj : store1.c constant.h types.h externs.h config.h cc $(COPTS) store1.c /obj=store1.obj store2.obj : store2.c constant.h types.h externs.h config.h cc $(COPTS) store2.c /obj=store2.obj tables.obj : tables.c constant.h types.h config.h cc $(COPTS) tables.c /obj=tables.obj treasure.obj : treasure.c constant.h types.h config.h cc $(COPTS) treasure.c /obj=treasure.obj uexit.obj : uexit.c constant.h types.h config.h cc $(COPTS) uexit.c /obj=uexit.obj variable.obj : variable.c constant.h types.h externs.h config.h cc $(COPTS) variable.c /obj=variable.obj wands.obj : wands.c constant.h types.h externs.h config.h cc $(COPTS) wands.c /obj=wands.obj wizard.obj : wizard.c constant.h types.h externs.h config.h cc $(COPTS) wizard.c /obj=wizard.obj