#include "shapes.inc" #include "colors.inc" #include "textures.inc" #include "chars.inc" // Camera definition camera { location <0, 0, -500> direction <0, 0, 10> look_at z*0 } plane {z,3 pigment{checker color Yellow color White}} light_source { <200, 200, -500> color White } #default {pigment{Cyan}} #declare ColWide=5 #declare Col1=-22 #declare Col2=Col1+ColWide #declare Col3=Col2+ColWide #declare Col4=Col3+ColWide #declare Col5=Col4+ColWide #declare Col6=Col5+ColWide #declare Col7=Col6+ColWide #declare Col8=Col7+ColWide #declare Col9=Col8+ColWide #declare Col10=Col9+ColWide #declare Row1=18 #declare Row2=11 #declare Row3= 4 #declare Row4=-3 #declare Row5=-10 #declare Row6=-17 object {char_A translate } object {char_B translate } object {char_C translate } object {char_D translate } object {char_E translate } object {char_F translate } object {char_G translate } object {char_H translate } object {char_I translate } object {char_J translate } object {char_K translate } object {char_L translate } object {char_M translate } object {char_N translate } object {char_O translate } object {char_P translate } object {char_Q translate } object {char_R translate } object {char_S translate } object {char_T translate } object {char_U translate } object {char_V translate } object {char_W translate } object {char_X translate } object {char_Y translate } object {char_Z translate } object {char_0 translate } object {char_1 translate } object {char_2 translate } object {char_3 translate } object {char_4 translate } object {char_5 translate } object {char_6 translate } object {char_7 translate } object {char_8 translate } object {char_9 translate } object {char_Dash translate } object {char_Plus translate } object {char_ExclPt translate } object {char_AtSign translate } object {char_Num translate } object {char_Dol translate } object {char_Perc translate } object {char_Hat translate } object {char_Amps translate } object {char_Astr translate } object {char_LPar translate } object {char_RPar translate } object {char_LSqu translate } object {char_RSqu translate }