vehicle m2 { name "Bradley M2" velocity 0 angle_velocity 0 type tank weapon tracer offset 900 900 0 object { at 0 0 0 points { 11 5 0 -4 5 0 -6.5 5 2 12.5 5 2 13.5 5 2.67 13.5 5 2 11 3.5 0 -4 3.5 0 -6.5 3.5 2 12.5 3.5 2 13.5 3.5 2.67 13.5 3.5 2 } face 38 f { 2 1 0 5 4 3 } face 38 f { 6 7 8 9 10 11 } face 72 f { 4 5 11 10 } face 34 f { 11 5 0 6 } face 32 f { 6 0 1 7 } face 34 f { 1 2 8 7 } } object { at 0 0 0 points { 11 -3.5 0 -4 -3.5 0 -6.5 -3.5 2 12.5 -3.5 2 13.5 -3.5 2.67 13.5 -3.5 2 11 -5 0 -4 -5 0 -6.5 -5 2 12.5 -5 2 13.5 -5 2.67 13.5 -5 2 } face 38 f { 2 1 0 5 4 3 } face 38 f { 6 7 8 9 10 11 } face 72 f { 4 5 11 10 } face 34 f { 11 5 0 6 } face 32 f { 6 0 1 7 } face 34 f { 1 2 8 7 } } object { at 0 0 0 points { 14 5 3 12.5 5 2 -7 5 2 -7 5 4.5 12 5 4.5 14 -5 3 12.5 -5 2 -7 -5 2 -7 -5 4.5 12 -5 4.5 11.5 4.5 4.5 -7 4.5 4.5 -7 3 7 8 3 7 11.5 -4.5 4.5 -7 -4.5 4.5 -7 -3 7 8 -3 7 13.5 5 2.5 13.5 3.5 2.5 12.75 3.5 1.5 13.5 -5 2.5 13.5 -3.5 2.5 12.75 -3.5 1.5 -6.5 5 2 -6.5 -5 2 -6.5 3.5 2 -6.5 -3.5 2 -5.875 3.5 1.5 -5.875 -3.5 1.5 } face 78 f { 2 1 0 4 3 } face 78 f { 5 6 7 8 9 } face 95 f { 3 4 10 11 } face 95 f { 15 14 9 8 } face 95 f { 4 9 14 10 } face 76 f { 2 3 11 12 16 15 8 7 } face 79 f { 5 9 4 0 } face 78 f { 10 13 12 11 } face 78 f { 14 15 16 17 } face 85 f { 10 14 17 13 } face 95 f { 17 16 12 13 } face 73 f { 21 5 0 18 19 20 23 22 } face 64 f { 2 7 25 24 } face 73 f { 26 27 29 28 } face 64 f { 28 29 23 20 } } object { turret at 0 0 7 points { 1.5 2.5 2 -3.0 2.5 2 -3.0 -2.5 2 1.5 -2.5 2 2 -1 2 2 1 2 1.5 3 0 -3.5 3 0.0 1.5 -3 0 -3.5 -3 0.0 3.5 1 0.0 3.5 -1 0.0 -3.5 0.5 2 -3.5 -0.5 2 -4 1 0.0 -4 -1 0.0 } face 93 f { 5 4 3 2 13 12 1 0 } face 75 f { 6 0 1 7 } face 75 f { 9 2 3 8 } face 74 f { 7 1 12 14 } face 78 f { 14 12 13 15 } face 74 f { 15 13 2 9 } face 82 f { 11 4 5 10 } face 78 f { 10 5 0 6 } face 78 f { 8 3 4 11 } } object { turret at 0 0 7.75 points { 3.3 0.1 -0.1 3.3 -0.1 -0.1 3.3 -0.1 0.1 3.3 0.1 0.1 7.7 0.1 -0.1 7.7 -0.1 -0.1 7.7 -0.1 0.1 7.7 0.1 0.1 } face 40 p { 0 2 6 4 } face 40 p { 1 3 7 5 } } }